Intellectual Property Protection for Video Games - A View from the European Union

F. Willem Grosheide, Herwin Roerdink, Karianne Thomas

Abstract


Video games are fast becoming one of the most popular media of choice. The global market for video games is still expected to grow substantially in the upcoming years. The legal framework for protection of video games becomes more and more significant. This paper addresses a number of the intellectual property law aspects of the protection of digital video games in light of the governing EU regulation and case law. It discusses not only copyright protection of computer programs (software), databases and audiovisual or cinematographic) works, but also patents on novel aspects of a video game product as well as trademark protection. The paper concludes with some observations on the enforcement of intellectual property rights in the EU.


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JICLT is a member of the Directory of Open-Access Journals (www.doaj.org). ISSN: 1901-8401.